{"id":7721,"date":"2026-07-15T03:02:07","date_gmt":"2026-07-15T03:02:07","guid":{"rendered":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/?p=7721"},"modified":"2026-07-15T03:03:56","modified_gmt":"2026-07-15T03:03:56","slug":"dev-log-final-adjustments-before-launch","status":"publish","type":"post","link":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/?p=7721","title":{"rendered":"Dev Log \u2014 Final Adjustments Before Launch"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We&#8217;re a few days out from launch and the team is in full patch mode. If you&#8217;ve ever wondered what an indie studio does in the final stretch before going public, the honest answer is: fix things. A lot of things. Some important, some small, all necessary.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here&#8217;s a summary of what we&#8217;re working on:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Camera:<\/strong> We&#8217;re repositioning the camera to give a better view of the battlefield during combat. It&#8217;s a change that meaningfully improves how you read the situation on screen while playing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Monetization:<\/strong> Adjusting a few details to make everything clear and consistent. The model isn&#8217;t changing \u2014 no pay-to-win, no surprises \u2014 just making sure every screen communicates what it offers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Translations:<\/strong> Fixing inconsistencies we found in the localization. If you reported any during Early Access, thank you \u2014 we genuinely read every single one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Google SSO:<\/strong> Fixing Google sign-in on both Android and iOS. It should have worked before. Almost there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Buttons:<\/strong> Some weren&#8217;t responding the way they should. Fixed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Balance:<\/strong> Adjusting values to make sure the gameplay experience is fair from day one. Nothing dramatic \u2014 just tuning what the Early Access data showed us.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On top of all this, there&#8217;s a long list of minor fixes and performance optimizations that aren&#8217;t worth detailing one by one but together make the game noticeably smoother.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What the community asked for<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two things came up constantly in the feedback: ramming and crew systems. Ramming is already in the game \u2014 try it. The crew system is our number one priority after launch, alongside a Domination mode that&#8217;s also on the way. The next post covers both in detail.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game will launch with bugs. That&#8217;s the reality of any launch and we&#8217;re not going to pretend we&#8217;re the exception. What we can say is that we&#8217;ll be on top of every report and the game will improve quickly after release. We&#8217;re committed to that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">See you on the oceans.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2014 The QFE Team<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re a few days out from launch and the team is in full patch mode. If you&#8217;ve ever wondered what an indie studio does in the final stretch before going public, the honest answer is: fix things. A lot of things. Some important, some small, all necessary. Here&#8217;s a summary of what we&#8217;re working on: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7512,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[30],"tags":[],"class_list":["post-7721","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/posts\/7721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7721"}],"version-history":[{"count":1,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/posts\/7721\/revisions"}],"predecessor-version":[{"id":7722,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/posts\/7721\/revisions\/7722"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=\/wp\/v2\/media\/7512"}],"wp:attachment":[{"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ncdsweb2-1ca03f5aca-e8ggc4b3cdcmecaz.z02.azurefd.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}